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Old Sep 21, 2005, 10:59 PM // 22:59   #1
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Default E/W's fatal flaw

E/W has a problem if you try to play it like a tank. I tried to play it as an earth/hammer warrior:
16 Earth
6 Estorage
12 Hammer
The problem I found is that even if there are 2 other tanks, the enemy will almost always focus on you because of the Primary E! The only counter is Obsidian Flesh, which really slows you down. Any suggestions or agreement would be appreciated.
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Old Sep 21, 2005, 11:03 PM // 23:03   #2
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Maybe kinetic armor? Or are you not casting enough for that?
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Old Sep 21, 2005, 11:08 PM // 23:08   #3
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Couple of Suggestions from a W/E:

Air Magic: Whirlwind (great knockdown of all adjacent attackers) Gale (3 second knockdown + hammer bash is a good combo) Shock (another knockdown skill) or even Enervating Charge (15+ seconds of weakness)

If you worked on some combos I bet you could find something that worked. I know this isn't really a 'tank' build per se but with the disruptions you should be able to stay alive long enough...

good luck
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Old Sep 21, 2005, 11:12 PM // 23:12   #4
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a teamate with muddy terrain
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Old Sep 22, 2005, 12:32 PM // 12:32   #5
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Only thing I can think of is make it a support warrior (so PVE only). Go earth for the wards, stoning for knocking down foes with weakness (if your warrior teammates can inflict this condition, otherwise ask a necro), use armor of earth for yourself, use eruption to blind em, earthquake to knock em down, etc.

But, badically I dont like eles as tanks
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Old Sep 22, 2005, 03:45 PM // 15:45   #6
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I don't understand. If you are playing it like a tank, you should be happy everyone is targetting you. Use Armor of Earth and Wards.
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Old Sep 22, 2005, 04:01 PM // 16:01   #7
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E/W

Hammer Bash, Irresistable Blow, Crushing Blow, Enervating Charge, Lightning Orb, Lightning Strike, Chain Lightning/Shock, Glyph of Energy/Elemental Power

11 Hammer, High Air Magic, Rest Energy Storage.

Hammer - Sundering + Fortitude.

Melee/Spike Hybrid.

enjoy
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Old Sep 22, 2005, 04:21 PM // 16:21   #8
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Backbreaker {E}
Crushing Blow
Aftershock
Hammer Bash
Crystal Wave
Obs Flame
Armor of Earth
Rez Sig
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Old Sep 22, 2005, 04:36 PM // 16:36   #9
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I'm not so sure why you're worried about speed with this build. You should be more worried about tanking into the mob, casting your armor and obsidian flesh skills and then speed is no longer an issue.

The problem with this kind of build is really that Enchantment strippers will take out your armor resources. And there really isnt a prevention step I've heard of that prevents it. Which is really sad, because a Geo can survive alot of damage if he's allowed to do as he wants.
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Old Sep 22, 2005, 04:44 PM // 16:44   #10
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if you want to be an aggressive hammer ele, go air. otherwise, go earth. use the hammer for defensive purposes.
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Old Sep 22, 2005, 06:17 PM // 18:17   #11
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Lol, didn't realize this was for PvE. =P

PvE Walking bomb is done with e/me, not e/w.
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Old Sep 23, 2005, 02:11 PM // 14:11   #12
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To get around Armor Enchant Stripping or if your under attack as a Geomancer use Aura of Restoration Ether Renewel then spam Stone Daggers. Your then spike healing yourself while increasing your energy. By the time Ether renewel runs out I"m usually back to full.
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Old Sep 24, 2005, 01:56 AM // 01:56   #13
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I would think the best thing to do for an ele tank would be over 12 earth for a constant ward VS melee, and high tactics for a constant stance. I don't know what that comes out to, but simply put, it's a lot. 50+75... armor of earth or whatever would just be icing on the cake, if you can pull it off.
Similarly you could use a r/e but your ward would be shortened, cause it'd be capped at 12 earth.
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